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#1
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Tired of the posts over and over asking how to add skins.
You have 2 files to configure zombie mod to tell it how to use the new skins. These are: cfg/zombiemod/downloads.cfg cfg/zombiemod/models.cfg The models you downloaded will be in this format: materials/models/player/[authorname]/[modelname]/**materialfiles** models/player/[authorname]/[modelname]/**modelfiles** If they aren't in this format then the modeler was a clown. Some modelers are nice and will make the downloads.cfg and models.cfg for you, and place it somewhere in the zip file. But these are useless for what you want to do. 1) Telling zombie mod where to download the files from to the client. Browse in the zip to this location (obviously replacing the author name and model name respectively) materials/models/player/[authorname]/[modelname]/ Copy this path and paste it into a new notepad file, and copy/paste it a few times E.g Code:
In the zip file you will see a number of files, depending on the complexity of the model. What you need to do is copy the name of each file in there and add the name onto the end of the model line E.g Code:
Browse to this folder in the .zip (Not in the materials folder!) models/player/[authorname]/[modelname]/ Then with the notepad document you have open paste the file path like above (it should be the same without the materials bit) Paste it 7 times. E.g Code:
E.G. Code:
Now that's done, we need to select our entire file, copy it. Then open: cfg/zombiemod/downloads.cfg Browse to the bottom of that file, then paste the new lines in. Now clients can download your new models! But we need to tell zombie mod to use it as a actual zombie. 2) Adding the model to zombie mods model list. Open: cfg/zombiemod/models.cfg Then you need to copy the .mdl location from your other notepad document so: Code:
and delete the .mdl extension, so your left with: Code:
That it done, just need to drag and drop all the files in the zip to your server, so your models end up where they are in the cfg files. And reboot the server, and enjoy Sounds like a lot I know, but its really really simple once you got the hang of it.
__________________
![]() Co Owner of the no1 server in the world Last edited by MoOnLiGht : 10-18-2008 at 10:55 PM. |
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#2
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may i add to this?
__________________
![]() Check out my web site www.undead-mafia.com Creator of zm_breakable_teeter_totter, zm_crazys_facility and numerous de_maps. Coming soon zm_evac and de_atrocity |
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#3
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sure
(bla bal blablalblab post size limit)
__________________
![]() Co Owner of the no1 server in the world |
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#4
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![]() and i uploaded all, but its not working, can you help me? bone is working, but alien isn't working ![]() |
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#5
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It's Not Working Did I Do It Wrong???
materials/models/player/zh/Zombie_Classic_sheet.vmt materials/models/player/zh/corpse1.vmt materials/models/player/zh/Charple1_sheet.vmt // guerilla_zombie materials\models\player\ics\zombieguerilla\t_gueri lla.vmt materials\models\player\ics\zombieguerilla\t_gueri lla.vtf models\player\ics\zombieguerilla\t_guerilla.dx80.v tx models\player\ics\zombieguerilla\t_guerilla.dx90.v tx models\player\ics\zombieguerilla\t_guerilla.mdl models\player\ics\zombieguerilla\t_guerilla.phy models\player\ics\zombieguerilla\t_guerilla.sw.vtx models\player\ics\zombieguerilla\t_guerilla.vv // guerilla_zombie_z materials\models\player\ics\t_guerilla_z\t_guerill a.vmt materials\models\player\ics\t_guerilla_z\t_guerill a_normal.vtf materials\models\player\ics\t_guerilla_z\t_guerill a.vtf models\player\ics\t_guerilla_z\t_guerilla.dx80.vtx models\player\ics\t_guerilla_z\t_guerilla.dx90.vtx models\player\ics\t_guerilla_z\t_guerilla.mdl models\player\ics\t_guerilla_z\t_guerilla.phy models\player\ics\t_guerilla_z\t_guerilla.sw.vtx models\player\ics\t_guerilla_z\t_guerilla.vvd //hellknight_red materials/models/player/ics/hellknight_red/estuche.vmt materials/models/player/ics/hellknight_red/estuche.vtf materials/models/player/ics/hellknight_red/hellknight.vmt materials/models/player/ics/hellknight_red/hellknight.vtf materials/models/player/ics/hellknight_red/hellknight_normal.vtf models/player/ics/hellknight_red/t_guerilla.dx80.vtx models/player/ics/hellknight_red/t_guerilla.mdl models/player/ics/hellknight_red/t_guerilla.dx90.vtx models/player/ics/hellknight_red/t_guerilla.phy models/player/ics/hellknight_red/t_guerilla.sw.vtx models/player/ics/hellknight_red/t_guerilla.vvd //predator models/player/ics/predator_rawr/t_leet.dx80.vtx models/player/ics/predator_rawr/t_leet.dx90.vtx models/player/ics/predator_rawr/t_leet.mdl models/player/ics/predator_rawr/t_leet.phy models/player/ics/predator_rawr/t_leet.sw.vtx models/player/ics/predator_rawr/t_leet.vvd materials/models/player/ics/predator/ct_gign.vmt materials/models/player/ics/predator/devices.vmt materials/models/player/ics/predator/devices.vtf materials/models/player/ics/predator/devices_norm.vtf materials/models/player/ics/predator/limbs.vmt materials/models/player/ics/predator/limbs.vtf materials/models/player/ics/predator/limbs_norm.vtf materials/models/player/ics/predator/torso.vmt materials/models/player/ics/predator/torso.vtf materials/models/player/ics/predator/torso_norm.vtf //zombieclown models/player/ics/zombieclown_v2/terror.dx80.vtx models/player/ics/zombieclown_v2/terror.dx90.vtx models/player/ics/zombieclown_v2/terror.mdl models/player/ics/zombieclown_v2/terror.phy models/player/ics/zombieclown_v2/terror.sw.vtx models/player/ics/zombieclown_v2/terror.vvd materials/models/player/ics/zombieclown_v2/t_phoenix.vmt materials/models/player/ics/zombieclown_v2/t_phoenix.vtf materials/models/player/ics/zombieclown_v2/t_phoenix_normal.vmt materials/models/player/ics/zombieclown_v2/t_phoenix_normal.vtf //zombieice materials/models/player/ics/zombieice/t_arctic.vtf materials/models/player/ics/zombieice/t_arctic.vmt models/player/ics/zombieice/t_arctic.dx80.vtx models/player/ics/zombieice/t_arctic.dx90.vtx models/player/ics/zombieice/t_arctic.mdl models/player/ics/zombieice/t_arctic.phy models/player/ics/zombieice/t_arctic.sw.vtx models/player/ics/zombieice/t_arctic.vvd //zombielunatic models/player/ics/zombielunatic/urban.dx90.vtx models/player/ics/zombielunatic/urban.mdl models/player/ics/zombielunatic/urban.phy models/player/ics/zombielunatic/urban.sw.vtx models/player/ics/zombielunatic/urban.vvd models/player/ics/zombielunatic/urban.dx80.vtx materials/models/player/ics/zombielunatic/ct_urban.vmt materials/models/player/ics/zombielunatic/ct_urban.vtf materials/models/player/ics/zombielunatic/ct_urban_glass.vmt materials/models/player/ics/zombielunatic/ct_urban_glass.vtf materials/models/player/ics/metro_ct/ct_urban_glass.vtf //zombieterror models/player/ics/zombieterror_v2/zh_terror001.dx80.vtx models/player/ics/zombieterror_v2/zh_terror001.dx90.vtx models/player/ics/zombieterror_v2/zh_terror001.mdl models/player/ics/zombieterror_v2/zh_terror001.phy models/player/ics/zombieterror_v2/zh_terror001.sw.vtx models/player/ics/zombieterror_v2/zh_terror001.vvd materials/models/player/ics/zombieterror_v2/terrortemp.vmt materials/models/player/ics/zombieterror_v2/terrortemp.vtf |
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#6
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oh i saw, theres a readme, now it works.
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#7
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Joker,
Forward slashes, not back models\player\ics\zombieguerilla\t_guerilla.dx80.v tx models\player\ics\zombieguerilla\t_guerilla.dx90.v tx models\player\ics\zombieguerilla\t_guerilla.mdl models\player\ics\zombieguerilla\t_guerilla.phy models\player\ics\zombieguerilla\t_guerilla.sw.vtx models\player\ics\zombieguerilla\t_guerilla.vv
__________________
![]() Co Owner of the no1 server in the world |
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#8
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Totally pissed off. I've spent the past 3 hours trying to get 2 skins to work. Someone tell me if these skins have known errors.
http://www.ics-base.net/css_skins/special_skins.php I've tried it your way, IcePick, and ICS's readme- but this retard misspelt shit in his own readme and had backslashes instead of frontslashes. I've done EVERYTHING possible but all everyone see's errors for the Pale Guerilla and the SmileyClown models. The ZombieTerror works tho. Please tell me wtf i did wrong. |
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#9
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this works on my server for the clown
//Zombie Clown models/player/ics/zombieclown_v2/terror.dx80.vtx models/player/ics/zombieclown_v2/terror.dx90.vtx models/player/ics/zombieclown_v2/terror.mdl models/player/ics/zombieclown_v2/terror.phy models/player/ics/zombieclown_v2/terror.sw.vtx models/player/ics/zombieclown_v2/terror.vvd materials/models/player/ics/zombieclown_v2/t_phoenix.vmt materials/models/player/ics/zombieclown_v2/t_phoenix.vtf materials/models/player/ics/zombieclown_v2/t_phoenix_normal.vmt materials/models/player/ics/zombieclown_v2/t_phoenix_normal.vtf //clown models.cfg models/player/ics/zombieclown_v2/terror Last edited by MoOnLiGht : 12-08-2007 at 02:49 PM. |
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#10
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What did i do wrong.. this is how it looks only
Alma and Undead work the rest do not ![]() Download.cfg //Mother Crab materials/models/player/slow/mothercrab/blackcrab_sheet.vmt materials/models/player/slow/mothercrab/blackcrab_sheet.vtf materials/models/player/slow/mothercrab/blackcrab_sheet_normal.vtf materials/models/player/slow/mothercrab/hairs.vmt materials/models/player/slow/mothercrab/hairs.vtf models/player/slow/mothercrab/slow_mothercrab.dx80.vtx models/player/slow/mothercrab/slow_mothercrab.dx90.vtx models/player/slow/mothercrab/slow_mothercrab.mdl models/player/slow/mothercrab/slow_mothercrab.phy models/player/slow/mothercrab/slow_mothercrab.sw.vtx models/player/slow/mothercrab/slow_mothercrab.vvd models/player/slow/mothercrab/slow_mothercrab.xbox.vtx //Chainsaw materials/models/player/slow/chainsaw/part1.vmt materials/models/player/slow/chainsaw/part1.vtf materials/models/player/slow/chainsaw/part1_normal.vtf materials/models/player/slow/chainsaw/part2.vmt materials/models/player/slow/chainsaw/part3.vmt materials/models/player/slow/chainsaw/part3.vtf materials/models/player/slow/chainsaw/part3_normal.vtf materials/models/player/slow/chainsaw/part4.vmt materials/models/player/slow/chainsaw/part4.vtf materials/models/player/slow/chainsaw/part4_normal.vtf materials/models/player/slow/chainsaw/part5.vmt materials/models/player/slow/chainsaw/part5.vtf materials/models/player/slow/chainsaw/part5_normal.vtf materials/models/player/slow/chainsaw/part6.vmt materials/models/player/slow/chainsaw/part6.vtf materials/models/player/slow/chainsaw/part6_normal.vtf models/player/slow/chainsaw/chainsaw.dx80.vtx models/player/slow/chainsaw/chainsaw.dx90.vtx models/player/slow/chainsaw/chainsaw.mdl models/player/slow/chainsaw/chainsaw.phy models/player/slow/chainsaw/chainsaw.sw.vtx models/player/slow/chainsaw/chainsaw.vvd models/player/slow/chainsaw/chainsaw.xbox.vtx models/player/slow/chainsaw/chainsaw_head.dx80.vtx models/player/slow/chainsaw/chainsaw_head.dx90.vtx models/player/slow/chainsaw/chainsaw_head.mdl models/player/slow/chainsaw/chainsaw_head.phy models/player/slow/chainsaw/chainsaw_head.sw.vtx models/player/slow/chainsaw/chainsaw_head.vvd models/player/slow/chainsaw/chainsaw_head.xbox.vtx models/player/slow/chainsaw/chainsaw_hs.dx80.vtx models/player/slow/chainsaw/chainsaw_hs.dx90.vtx models/player/slow/chainsaw/chainsaw_hs.mdl models/player/slow/chainsaw/chainsaw_hs.phy models/player/slow/chainsaw/chainsaw_hs.sw.vtx models/player/slow/chainsaw/chainsaw_hs.vvd models/player/slow/chainsaw/chainsaw_hs.xbox.vtx //Bones models/player/slow/bones/bones.dx80.vtx models/player/slow/bones/bones.dx90.vtx models/player/slow/bones/bones.mdl models/player/slow/bones/bones.phy models/player/slow/bones/bones.sw.vtx models/player/slow/bones/bones.vvd models/player/slow/bones/bones.xbox.vtx models/player/slow/bones/bones_head.dx80.vtx models/player/slow/bones/bones_head.dx90.vtx models/player/slow/bones/bones_head.mdl models/player/slow/bones/bones_head.phy models/player/slow/bones/bones_head.sw.vtx models/player/slow/bones/bones_head.vvd models/player/slow/bones/bones_head.xbox.vtx models/player/slow/bones/bones_hs.dx80.vtx models/player/slow/bones/bones_hs.dx90.vtx models/player/slow/bones/bones_hs.mdl models/player/slow/bones/bones_hs.phy models/player/slow/bones/bones_hs.sw.vtx models/player/slow/bones/bones_hs.vvd models/player/slow/bones/bones_hs.xbox.vtx materials/models/player/slow/bones/slow_bones.vmt materials/models/player/slow/bones/slow_bones.vtf materials/models/player/slow/bones/slow_bones_bump.vtf //Alma es_precachemodel models/player/elis/am/alma.mdl models/player/elis/am/alma.mdl models/player/elis/am/alma.dx80.vtx models/player/elis/am/alma.dx90.vtx models/player/elis/am/alma.phy models/player/elis/am/alma.sw.vtx models/player/elis/am/alma.vvd materials/models/player/elis/am/alma_d.vmt materials/models/player/elis/am/alma_d.vtf materials/models/player/elis/am/alma_n.vtf //Undead es_precachemodel models/player/elis/ud/undead.mdl models/player/elis/ud/undead.mdl models/player/elis/ud/undead.dx80.vtx models/player/elis/ud/undead.dx90.vtx models/player/elis/ud/undead.phy models/player/elis/ud/undead.sw.vtx models/player/elis/ud/undead.vvd materials/models/player/elis/ud/zombie01.vmt materials/models/player/elis/ud/zombie01.vtf materials/models/player/elis/ud/zombie01_normal.vtf models.cfg // If you know of any good zombie player models, please email links to c0ld(-at-)c0ld.net // All files here are automatically added to the downloadable file list and are precached models/player/zh/zh_charple001 // Now with comments models/player/zh/zh_zombie003 models/player/zh/zh_corpse002 //S-LoW's Bones models/player/slow/bones/bones //S-LoW's Mothercrab models/player/slow/mothercrab/slow_mothercrab //S-Low's Chainsaw models/player/slow/chainsaw/chainsaw //Alma models/player/elis/am/alma //Undead models/player/elis/ud/undead Zombie_classes.cfg zm_classes" { "zombie_speed" { "classname" "Bones" "model" "models/player/slow/bones/bones" // This file should also be added to the models.cfg as normal. "health" "4000" "speed" "325" "jump_height" "0" "knockback" "4" } "zombie_infected" { "classname" "MotherCrab" "model" "models/player/slow/mothercrab/slow_mothercrab" // This file should also be added to the models.cfg as normal. "health" "4000" "speed" "325" "jump_height" "0" "knockback" "4" } "zombie_classic" { "classname" "Classic Zombie" "model" "models/player/zh/zh_zombie003" // This file should also be added to the models.cfg as normal. "health" "4000" "speed" "325" "jump_height" "0" "knockback" "4" } "zombie_crisp" { "classname" "Chainsaw" "model" "models/player/slow/chainsaw/chainsaw" // This file should also be added to the models.cfg as normal. "health" "4000" "speed" "325" "jump_height" "0" "knockback" "4" } "zombie_poison" { "classname" "Alma" "model" "models/player/elis/am/alma" // This file should also be added to the models.cfg as normal. "health" "4000" "speed" "325" "jump_height" "0" "knockback" "4" } "zombie_deformed" { "classname" "Undead" "model" "models/player/elis/ud/undead" // This file should also be added to the models.cfg as normal. "health" "4000" "speed" "325" "jump_height" "0" "knockback" "4" } } |